Posts Tagged ‘Retro Remakes Competition 2008’
Those nice chaps at RR’s Spanish equivalent, Computer Emuzone have set up a dedicated forum post for the Retro Remakes 2008 Competition with a translation of some of the finer points of the competition for good folks to mull over.
We’re huge fans of Computer Emuzone here at Remakes Towers and we thank them heartily. Cheers chaps!
We’ve had some really fantastic coverage this year, so much so that we’ve been forced to reduce Retro Remakes mainsite to something as minimal as possible in order to cope with the traffic spikes (ok, we also tipped over three times but hey ho – this is a good thing really, it means the word is getting out).
So, I’d like to say a very special thanks to everyone who has carried the news so far*, words can’t quite express just how thankful we are for the coverage and the positive response to the inclusion of the Games For Helen category. When organising these things, there’s always a worry as to how well stuff will go down – especially given how the industry tends to cater so little on the accessibility front that sometimes it can really feel like Canute pushing against the tide.
Special thanks go to Tim over at Indie Games, Kieron and the entire team at RockPaperShotgun (for some great game suggestions too), Stuart Houghton at Kotaku and Simon Carless over at GameSetWatch. Oh, and of course, to Barrie Ellis who’s been instrumental in getting this thing off the ground and is always, always, always fabtastic.
The forum may be rather ugly in its stripped down state, but a few days in and things are already starting to fill up nicely with games, idea’s and suggestions. Naturally, we’re greedy when it comes to competitions and we really want to see more. Honestly, even if you’ve never coded a thing before (I got started with an RR competition, so there’s hope for anyone) or you’re a fine doodler, musician, come and join in the fun. If you know anyone who’s any of the previous, get them to join in the fun.
We’ve tried to make it so as many folks as possible can enter something and the more games we can raise for both the competition and especially for Special Effect, the more we can help keep pushing this thing forward. There’s something for anyone who comes in over the 50% mark, and past experience has tought us that just getting a game to work without falling over or causing the judges to throw their hands in the air can score that.
In other news, we’ve got an updated splash screen to come over the weekend with a few minor adjustments (as in, one of the sponsors sent us their logo so we can add it now) and a couple of requested sizes. If folks can check back then and grab the new, fresh updated ones that’d be superb.
And for anyone wondering if it’s possible to make an accessible game that’s both modern and fun to play for everyone, veterans of a previous RR accessibility competition Ominous Dev have just released Strange Attractors 2, and it’s corking. Go check it out. It’s less than a tenner in UK-centric cash and available through Greenhouse.
*and a yah boo to the site who wouldn’t carry our press release because we’re a “games site” too.
Ack, I’m a silly kitten – there’s always one thing you forget in the compo run up. With major thanks to Leandro Correia we’ve also got a number of copies of his edutainment title Smart Panda up for grabs. And we’ve known about this since the start of the compo too, shame on us!
Here comes the blurb:
Meet Smart Panda, a game different from everything you’ve ever seen: part action, part education, and completely funny! Your objective is o control a cute panda and try to solve the math problems that appear at the screen top-left, racing against time (the green bar at the screen right) and running away from many enemies! The faster you solve the problems, more points and time you’ll get!
With animated characters, and easy to play, Smart Panda is possibly the only game that mixes that classic platform games action with math thinking, in five diferent scenes, each one with its own surprises.
Thanks Leandro, you’re a star. Now, how much is postage from Brazil?
With major thanks to X-Out and Castle Software, we’re very happy to have a handful of copies of their latest opus, Gravitron 2 which as I type this, is absolutely hot off the press on the release stakes. How’s that for service, eh?
Seriously though, just look at that screenshot, it’s luscious. Who wouldn’t want to own something that looks so nice? I know I did, and I’m looking forward to giving it a blast later on this evening after all the compo madness has died down.
Here comes the blurb!
Gravitron2 is a retro arcade game where you must pilot your space-craft into caverns and destroy enemy reactors.
Rescue stranded scientists and escape before the planet explodes, all while battling gravity and depleting fuel.
Over 40 stages of increasing difficulty.
A horde of enemies stand in your way ranging from mechanical turrets, homing missiles to indegenious life forms.
If that was not bad enough, many planets have been booby-trapped.
Online hiscore board for world rankings (requires internet connection)
3D sound – now you can tell which direction attacks are coming from.
Retro spectacular glowing vector graphics and a multitude of particle effects.
Thanks Castle Software. We wub j00 and hope you sell a metric bucketload or twelve.
No, really, we do. We like it Retro. Muchly.
Whilst our previous competitions have seen the emphasis very much placed on the Remakes half of our name, this time round we figured lets shift some of the focus onto the Retro part too. And that, ladies and gentlemen, is how we ended up with Category 6. We Like It Retro.
Yes folks, for this category we’re asking you to come up with your very own authentic looking and playing retro style game. And by authentic looking, that’s not a license just to do some really crap artwork and try to pass it off as retro because y’know, it’s a competition and we’ll frown severely in your direction if you do that. Obviously, we don’t want it so authentic that it plays like a slug in treacle either – it’s still got to be a good game. And we reckon you folks could possibly meet that challenge without blinking an eye. We’re not asking for an exact recreation of the system specs of the machine… it’s the spirit that counts!
Want to make a game that looks like it was put together on a Speccy? Now is your chance! Want to make a game that looks like it was put together on a C64? Don’t. Now’s your chance.
And that I believe, is the last of the categories we’ve got to announce… I wonder what’s up next? ;)