XGamestation: XGS Micro Edition & Game Console Starter Kit
We did warn you there’d likely be more and here it is, with major thanks to Andre LaMothe and XGamestation we’re happy to have not just the excellent Hydra to give away as a competition prize in the Retro Remakes Competition 2008 but also two other fine pieces of kit. The XGS Micro Edition and the Game Console Starter Kit.
Ladies and gentlemen, here comes the blurbs:
The Game Console Starter Kit is the ultimate resource for getting you started with game console development. The kit includes everything you see including the XGameStation Pico Edition 2.0 Kit which includes both the solderless and PCB version of the XGS Pico Edition. Also included in the kit is a hardcopy of the one of a kind book “The Black Art of Video Game Console Design” written by Andre’ LaMothe. Optional 9V DC power supply, programming hardware, and cables can be purchased seperately in the product options.
The XGameStation Pico Edition 2.0 is based on the technologies of its bigger brother the XGameStation Micro Edition. However, the Pico Edition is a more simplified unit that you assemble yourself! The XGS Pico Edition 2.0 comes with both the XGS Pico Edition 1.0 solderless breadboard and parts as well as the Pico PCB Add-On Kit, so it’s two kits in one! After you build the solderless breadboard version then you can solder your unit together and have a completely portable embedded game system that you can re-program. The complete assembly instructions, architecture, and programming of the Pico Edition comes with the kit on CD as Chapter 11 and 12 of “Design Your Own Video Game Console”. The Pico Edition may be simple, but it packs a punch with a Ubicom SX28 microcontroller running at a blazing 80.000MHz. Additionally, the PCB version of the Pico Edition that you will solder together has a 7-Segment readout, 15-pin interface, A/V jacks, and a built in Directional Gamepad, for a completely portable mini-game console.
Imagine understanding how video game systems are designed and developed at an engineer’s level. Imagine writing your own games for a piece of hardware you’re personally capable of building. This isn’t a field trip to the factory — this is decades of video game hardware development boot camp compressed into a single product designed to upgrade your brain and take you to the next level of skill and understanding. It was estimated that only 100-200 people on the entire planet understood the workings of the legendary Atari 2600 and its design. What if you could design machines like this and beyond?
Fantastic stuff indeed! Go check out more details over at XGamestation.com.