Posts Tagged ‘Retro Remakes Competition 2008’
Due to being knocked down by illness for the past fortnight we’re a little behind schedule and had hoped to begin the uploads this week.
As we’re going to be delaying the start of uploading till the 21st of November, the competition deadline has been extended by 7 days to the 23:59 (GMT) on the 13th December. Apologies for any inconvenience this may cause, but we hope that folks can use the extra time to their favour.
This year, we’ll also be allowing people to update their entries from a week after submission for the benefits of the general public only. The version which the judge will view will be the one submitted at the close of the competition deadline.
Upload access will be temporarily removed on the 13th to allow judges to grab and file any submissions and reinstated on the 20th for those wishing to supply an improved/bug fixed/more complete version for the public to play. The update process will be open for two months following reopening of the upload process, after that – I’m afraid you’re on your tod for distributing upgraded versions.
If you’re wishing to submit an entry and haven’t signed up yet, we suggest that you do so as soon as possible as I’ll be mailing out upload information over the course of the next week. Sign ups are open until the 2nd of December, beyond that – no sign up, no upload access..
Cheers, and good luck everyone!
*dons serious hat for a minute or two*
As a lot of you, dear readers, may already be aware – a segment of this years big competition is dedicated to raising some games for SpecialEffect’s Games For Helen project. Here at Remakes Towers, we’re massive proponents of game accessibility, and indeed one of the only reasons we agreed that a competition would be a good idea to run was so that we could try and get a few more accessible titles out there. Never let it be said that we’re not shallow here.
The end of the competition is a while away (and if you’ve not signed up yet and want to submit an entry, there’s still a couple of weeks left to get your email off to me) and from a daily glance around our forum, there’s a lot of lovely titles coming up and it looks like we’re set for a real high quality haul this time round.
I’m not really posting tonight to plug the competition though, nopers – I don’t need my serious hat for that. We’re doing a bit of a fundraising drive for SpecialEffect because we think what they do is frankly awesome beyond reasoning.
SpecialEffect is a charity dedicated to helping ALL young people with disabilities to enjoy computer games. For these children, the majority of computer games are simply too quick or too difficult to play, and we can help them and their parents to find out which games they CAN play, and how to adapt those games that they can’t
It sounds like a relatively simple thing, but accessible tech is an expensive do, as is training, support and all of the other things that go hand in hand with doing that thing that SpecialEffect do. And despite what so many segments of the media try and convince you with the constant repeated Vaz-isms and as silly as it may sound to some, games can do brilliant things.
If you’re reading this then it’s likely that you’re a long term gamer. Imagine for a second that you’d never had the opportunities to experience games for whatever reason, be it illness, disability whatever. Imagine what a massive difference to someone’s quality of life that something like games can actually make.
Not sure? Take a look at this video of what Special Effect do:
So, we’re trying to raise at least £500 to send over to SpecialEffect to help them along the way. We announced our crazy plan to raise some money ( “What’s the plan?”, you may ask. “Ask nicely”, we reply) this morning both on the RR forums and to those lovely chaps and close friends of RR, Way Of The Rodent forums and well, we’re already sitting at £130 (excluding gift aid stuff). Quite the way towards the target. That’s an incredible start and I’m so utterly grateful right now it’s hard to express myself without gibbering.
We’ve set up a Justgiving page, chaps and chappettes. It’s the easiest and fastest way to get donations* over to SpecialEffect, and for UK donators they handle all the GiftAid stuff cleanly and efficiently which means a bit of extra cash courtesy of the government for every donation made. Which is a good thing, obviously.
I guess this is the bit where we ask nicely then. I know it’s a bit of a rough financial climate out there right now, I know it’s coming up to Christmas too which is never the best time to come out cap in hand, but dear readers, if you’ve got a couple of quid going spare and like me, you think that what SpecialEffect do is a good thing – then please, donate a couple of quid to the cause. You don’t have to donate, obviously – we’re not going to pressurise anyone into it, we’re not going to be banging a gong every other news post (although we might slip a widget into the sidebar) or anything like that. It’d be lovely if you could though.
As I say, we’re aiming for £500 and the page is up for 12 months from today. If enough people donate even just a couple of quid then we can help make a massive difference to the quality of life that some kids will have. If we can break the £500 barrier, well, the more cash over SpecialEffect’s way the better, right? It all helps.
I’m so chuffed right now with the response and generosity of folks so far, and I’m glad it’s not just me who gets it. So, I’d like to thank everyone who’s donated to date and everyone who’s considered a donation and everyone who’s been really nice and supportive of this utterly crazy idea. I’m hoping that between the lot of us we can get a nice sum of cash together and make a real difference.
Here’s the page again: http://www.justgiving.com/retroremakes. If you could, give the justgiving page a Digg, blog about it, pass it round. Let’s make this awesome. Let’s do some good.
Thanks for reading this far and well, thanks for being brilliant.
*They don’t take Paypal though, I’m afraid. It’s credit or debit cards only, sorry.
Hello! After much huffing and puffing and a little bit later than we’d have liked (and trying various things which were needlessly overcomplicated) we’re ready to take sign ups for the competition.
Rather than put you through form hell (you’ll have enough of that when it comes to uploading your entry…) we’d just like you to drop us a mail by clicking the link below. Just put either your name and/or team name/forum name so we know who you are in the message body and jobs a good ‘un.
Don’t worry, we’ll keep your email safe until we need to drop you a line then once the competition is over, we’ll get rid of the lot in a mass burning session (ok, we’ll delete them but y’know what we mean)
As we’re so late, we’ll be taking sign ups until 2nd December to make up for our lateness. Cheers and good luck everyone! (Oh, and please don’t change the subject header, it makes it easier for me to keep track of stuff, cheers!)
With huge apologies for cutting it fine for getting them out this weekend, the new splash screens are go.
If you’ve grabbed one prior to this post, please download the latest version at the appropriate resolution you’ll require. We’ve also added 2 screens for those remaking for the DS as, well, I completely forgot to add them in the first place. Sorry!
They’re there now, though and please make sure you use both the top and the bottom screens, cheers!
Those nice chaps at RR’s Spanish equivalent, Computer Emuzone have set up a dedicated forum post for the Retro Remakes 2008 Competition with a translation of some of the finer points of the competition for good folks to mull over.
We’re huge fans of Computer Emuzone here at Remakes Towers and we thank them heartily. Cheers chaps!
We’ve had some really fantastic coverage this year, so much so that we’ve been forced to reduce Retro Remakes mainsite to something as minimal as possible in order to cope with the traffic spikes (ok, we also tipped over three times but hey ho – this is a good thing really, it means the word is getting out).
So, I’d like to say a very special thanks to everyone who has carried the news so far*, words can’t quite express just how thankful we are for the coverage and the positive response to the inclusion of the Games For Helen category. When organising these things, there’s always a worry as to how well stuff will go down – especially given how the industry tends to cater so little on the accessibility front that sometimes it can really feel like Canute pushing against the tide.
Special thanks go to Tim over at Indie Games, Kieron and the entire team at RockPaperShotgun (for some great game suggestions too), Stuart Houghton at Kotaku and Simon Carless over at GameSetWatch. Oh, and of course, to Barrie Ellis who’s been instrumental in getting this thing off the ground and is always, always, always fabtastic.
The forum may be rather ugly in its stripped down state, but a few days in and things are already starting to fill up nicely with games, idea’s and suggestions. Naturally, we’re greedy when it comes to competitions and we really want to see more. Honestly, even if you’ve never coded a thing before (I got started with an RR competition, so there’s hope for anyone) or you’re a fine doodler, musician, come and join in the fun. If you know anyone who’s any of the previous, get them to join in the fun.
We’ve tried to make it so as many folks as possible can enter something and the more games we can raise for both the competition and especially for Special Effect, the more we can help keep pushing this thing forward. There’s something for anyone who comes in over the 50% mark, and past experience has tought us that just getting a game to work without falling over or causing the judges to throw their hands in the air can score that.
In other news, we’ve got an updated splash screen to come over the weekend with a few minor adjustments (as in, one of the sponsors sent us their logo so we can add it now) and a couple of requested sizes. If folks can check back then and grab the new, fresh updated ones that’d be superb.
And for anyone wondering if it’s possible to make an accessible game that’s both modern and fun to play for everyone, veterans of a previous RR accessibility competition Ominous Dev have just released Strange Attractors 2, and it’s corking. Go check it out. It’s less than a tenner in UK-centric cash and available through Greenhouse.
*and a yah boo to the site who wouldn’t carry our press release because we’re a “games site” too.